The geometry module for Diofant allows one to create two-dimensional geometrical entities, such as lines and circles, and query for information about these entities. This could include asking the area of an ellipse, checking for collinearity of a set of points, or finding the intersection between two lines. The primary use case of the module involves entities with numerical values, but it is possible to also use symbolic representations.
The following entities are currently available in the geometry module:
Most of the work one will do will be through the properties and methods of these entities, but several global methods exist:
For a full API listing and an explanation of the methods and their return values please see the list of classes at the end of this document.
The following Python session gives one an idea of how to work with some of the geometry module.
>>> from diofant import * >>> from diofant.geometry import * >>> x = Point(0, 0) >>> y = Point(1, 1) >>> z = Point(2, 2) >>> zp = Point(1, 0) >>> Point.is_collinear(x, y, z) True >>> Point.is_collinear(x, y, zp) False >>> t = Triangle(zp, y, x) >>> t.area 1/2 >>> t.medians[x] Segment(Point2D(0, 0), Point2D(1, 1/2)) >>> Segment(Point(1, Rational(1, 2)), Point(0, 0)) Segment(Point2D(0, 0), Point2D(1, 1/2)) >>> m = t.medians >>> intersection(m[x], m[y], m[zp]) [Point2D(2/3, 1/3)] >>> c = Circle(x, 5) >>> l = Line(Point(5, -5), Point(5, 5)) >>> c.is_tangent(l) # is l tangent to c? True >>> l = Line(x, y) >>> c.is_tangent(l) # is l tangent to c? False >>> intersection(c, l) [Point2D(-5*sqrt(2)/2, -5*sqrt(2)/2), Point2D(5*sqrt(2)/2, 5*sqrt(2)/2)]
Intersection of medians¶
>>> from diofant import symbols >>> from diofant.geometry import Point, Triangle, intersection >>> a, b = symbols("a b", positive=True) >>> x = Point(0, 0) >>> y = Point(a, 0) >>> z = Point(2*a, b) >>> t = Triangle(x, y, z) >>> t.area a*b/2 >>> t.medians[x] Segment(Point2D(0, 0), Point2D(3*a/2, b/2)) >>> intersection(t.medians[x], t.medians[y], t.medians[z]) [Point2D(a, b/3)]
An in-depth example: Pappus’ Hexagon Theorem¶
From Wikipedia ([WikiPappus]):
Given one set of collinear points \(A\), \(B\), \(C\), and another set of collinear points \(a\), \(b\), \(c\), then the intersection points \(X\), \(Y\), \(Z\) of line pairs \(Ab\) and \(aB\), \(Ac\) and \(aC\), \(Bc\) and \(bC\) are collinear.
>>> from diofant import * >>> from diofant.geometry import * >>> >>> l1 = Line(Point(0, 0), Point(5, 6)) >>> l2 = Line(Point(0, 0), Point(2, -2)) >>> >>> def subs_point(l, val): ... """Take an arbitrary point and make it a fixed point.""" ... t = Symbol('t', extended_real=True) ... ap = l.arbitrary_point() ... return Point(ap.x.subs(t, val), ap.y.subs(t, val)) ... >>> p11 = subs_point(l1, 5) >>> p12 = subs_point(l1, 6) >>> p13 = subs_point(l1, 11) >>> >>> p21 = subs_point(l2, -1) >>> p22 = subs_point(l2, 2) >>> p23 = subs_point(l2, 13) >>> >>> ll1 = Line(p11, p22) >>> ll2 = Line(p11, p23) >>> ll3 = Line(p12, p21) >>> ll4 = Line(p12, p23) >>> ll5 = Line(p13, p21) >>> ll6 = Line(p13, p22) >>> >>> pp1 = intersection(ll1, ll3) >>> pp2 = intersection(ll2, ll5) >>> pp3 = intersection(ll4, ll6) >>> >>> Point.is_collinear(pp1, pp2, pp3) True
- The area property of
Trianglemay return a positive or negative value, depending on whether or not the points are oriented counter-clockwise or clockwise, respectively. If you always want a positive value be sure to use the
Polygoncan refer to any type of polygon, the code has been written for simple polygons. Hence, expect potential problems if dealing with complex polygons (overlapping sides).
- Since Diofant is still in its infancy some things may not simplify
properly and hence some things that should return
Point.is_collinear) may not actually do so. Similarly, attempting to find the intersection of entities that do intersect may result in an empty result.
Truth Setting Expressions¶
When one deals with symbolic entities, it often happens that an assertion cannot be guaranteed. For example, consider the following code:
>>> from diofant import * >>> from diofant.geometry import * >>> x, y, z = map(Symbol, 'xyz') >>> p1, p2, p3 = Point(x, y), Point(y, z), Point(2*x*y, y) >>> Point.is_collinear(p1, p2, p3) False
Even though the result is currently
False, this is not always true. If the
quantity \(z - y - 2*y*z + 2*y**2 == 0\) then the points will be collinear. It
would be really nice to inform the user of this because such a quantity may be
useful to a user for further calculation and, at the very least, being nice to
know. This could be potentially done by returning an object (e.g.,
GeometryResult) that the user could use. This actually would not involve an
extensive amount of work.
Three Dimensions and Beyond¶
Currently there are no plans for extending the module to three dimensions, but it certainly would be a good addition. This would probably involve a fair amount of work since many of the algorithms used are specific to two dimensions.